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2/12/11

GSL Code A - March Lineup

The march Lineup has been released; I am REALLY praying that LiquidHuk makes it to the finals. We need more USA blood in the top tier of the GSL!

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Go HUK!

- 21 Feb -
1. IMLosirA vs SlayerS_LegalMind
2. ST_August vs WE.LonerPrime
3. ST_Curious vs LiquidHuk
4. ST_Posh vs ZeNEX_ButterflyEffect

- 23 Feb -
1. ST_Virus vs FOXMoon
2. GanZi vs LiquidHayprO
3. ZeNEX_Coca vs ST_Ace
4. SlayerS_YuGiOh vs LeenockfOu

- 25 Feb -
1. TSL_Rain vs Yeah
2. mOOnGLaDe vs ZeNEX_Destination
3. IMJunwi vs SlayerS_Alicia
4. MvP_Dog vs MakaPrime.WE

- 28 Feb -
1. oGsSuperNova vs ST_Squirtle
2. TSL_Alive vs oGsCezanne
3. SlayerS_CchapSeungEu vs LiquidRet
4. TSL_Killer vs oGsjookTo

Source: http://esports.gomtv.com/gsl/community/view.gom?mbid=2&msgid=7452

2/10/11

Starcraft + WoW themed amusement park in China - WHAT?!

Apparently, China has been constructing an amusement park themed by popular Blizzard franchises, Warcraft and Starcraft. It does not appear that they have any affiliation with Blizzard, so it is technically copyright infringement however in China these kinds of laws do not apply.

Oh and guess what it's called; JoyLand.......

Construction is to be finished May of this year. Here is their main website for more photos and such: http://joyland.ccjoy.com/main.html

Starcraft:
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Warcraft:
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Further reading:
http://www.themeparkreview.com/forum/viewtopic.php?f=2&t=52948

More Pictures:
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2/5/11

TeamLiquid Open! - Day9 Casting RIGHT NOW! 11k Viewers!

What better way to spend your Saturday, than to watch an awesome tournament and have Day9 cast it live! 11k Viewers so far, these are amazing games:


Free video chat by Ustream

Bracket:
http://www.teamliquid.net/tournaments/admin/?action=bracket&id=841&round=5

2/4/11

Video Of The Week - Nukes, Clanwars, and more!

Weekly I will post replays and videos which I believe are worthy of your attention; this is because they contain highly insightful information or generally entertainment worthy. So, onto the video.

This is a replay from PsyStarcraft, covering the recent clan-war between ROOT and vile. It is an amazing PvT, which includes: NUKES! An ability I do not see often enough especially in high level play.



Subscribe to PsyStarcraft and watch his tutorial videos on Zerg, I have learned more from him than any other player!

1/31/11

GSL Code S Finals - Winner Announced

Videos: http://www.gomtv.net/2011gslsponsors1/vod/60500

1SET Scrap Station - IMMvp
2SET Metalopolis - IMMvp
3SET Xel'Naga Caverns - IMMvp
4SET Blistering Sands - IMMvp



IMMvp defeats MarineKingPrime.WE 4-0 to become the Code S Finals winner. The TvT series was average, not a whole lot that really screams "OMG THAT WAS AMAZING" nonetheless, a well deserved win.

GOMTV Announces New Maps for the GSL!

Looks I can stop reviewing the "upcoming" GSL maps and start summarizing the ones which are now official!

1. Crossfire SE
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2. Tal'Darim Altar
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3. Crevass
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4. Terminus RE

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These new additions bring the map pool to this:

Crevass, Crossfire SE, Tal'Darim Altar, Terminus RE.

*They are still keeping some of Blizzard's ladder maps in the pool:
 
Lost Temple, Metalopolis, Scrap Station, Shakuras Plateau, Xel'Naga Caverns, *

(Note: You can play these new GSL maps "GSL" when you create a custom match online. Better get practicing, I would not be surprised if they added a couple of these to Blizzard's ladder.)

1/28/11

GSL Map #2 GSL Biohazard II 1.1

I like this one, it's nicely sized with an interesting mid-field setup.

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- 1 Xel'Naga watchtower in the middle, closely surrounded by Line-Of-Sight brush.
- Easily defended natural expansion

Around the corner after leaving your natural expansion, you can follow a somewhat large causeway and find a gold expansion which does not have any geysers at it.

Just next to the Gold minerals there is a blue expansion. At first glance it seems like there is only one entrance: the way you came in; but there is a small mouse-hole covered by Line-Of-Sight brush that units can sneak through. (Best to keep that walled off ASAP unless you have map control)

Other then that, the map is quite basic. There aren't many changes in eleveation apart from your main bases. The expansions throughout the map are surrounded by natural walls which I believe can have units dropped on them for easy harrassment. Regardless of how basic this set-up is, I think it will bring about some interesting gameplay with these large open spaces, natural walls everywhere combined with a lack of elevation differentials.